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this is a detailed version of the sketch i posted two days ago in my blog.
i am not sure about the hair, tend to hate it and like it at the same time. since i wanna do more different paintings during my free time i leave that like it is and call it finished.
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Daily Deviation
Given 2009-12-25
Welcome home by *raybender
Home, sweet home.. With the help of well chosen colours and a great composition, *raybender has created a very dramatic scene. (
Featured by
`gucken)
Nothing quite says it like a hot-figured woman holding a gun to the back of a man's head!
The lighting in the sky and reflection off the characters is wonderful, all very well set in their places. However the bright light in the upper right has a beam that shoots toward his head and ends about the same location of her gun; gives off a bit of an appearance that there is supposed to be a connection between the two, when I know there isn't. Consider altering the location of that light beam a bit higher so that it doesn't look like a misaligned ricochet.
As for her hair, I noticed you mentioned you weren't too sure about it, there's an easy fix for that; the strands that stand alone shouldn't be as thick as the power lines above her. Thin them out a little, and remove the one that seems to fight the flow of all the rest of them (the thick lightning bolt single strand on the bottom of the section of long hairs that intertwines with those above it). Remember that hair is often shiny, some reflection from the light sources will help in its realism.
You've put amazing attention to detail throughout this piece, and I'm certain I wouldn't want to live there as it is well made to feel desolate and cold - a place I would rather not be.
The reason I gave you four stars for Originality, is that the vehicle and characters are very similar to a game I played a few years ago called Auto Assault, mixed with a bit of Halo.
Wow, she looks like a real piece of work, what with that knife (um, short sword?) and all. I feel compelled to know what the guy has done to piss her off like that, because I get the distinct feeling they know eachother from before ^^ Anyhoo, really nice scene and execution!
occasionally I see a scene that makes me want to hear the story leading up to it....and for this one ya can tell there is a very intersting story to tell.
I know you haven't asked for critique on this one, but having that vehicle ride almost flush to the ground pretty much defeats the purpose of the huge tires.
The lighting in the sky and reflection off the characters is wonderful, all very well set in their places. However the bright light in the upper right has a beam that shoots toward his head and ends about the same location of her gun; gives off a bit of an appearance that there is supposed to be a connection between the two, when I know there isn't. Consider altering the location of that light beam a bit higher so that it doesn't look like a misaligned ricochet.
As for her hair, I noticed you mentioned you weren't too sure about it, there's an easy fix for that; the strands that stand alone shouldn't be as thick as the power lines above her. Thin them out a little, and remove the one that seems to fight the flow of all the rest of them (the thick lightning bolt single strand on the bottom of the section of long hairs that intertwines with those above it). Remember that hair is often shiny, some reflection from the light sources will help in its realism.
You've put amazing attention to detail throughout this piece, and I'm certain I wouldn't want to live there as it is well made to feel desolate and cold - a place I would rather not be.
The reason I gave you four stars for Originality, is that the vehicle and characters are very similar to a game I played a few years ago called Auto Assault, mixed with a bit of Halo.
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