The fonts on the buildings and the master of light in this image is awesome. I'm not sure I like that little highlight on the fontaine's hardware window. But other than that its close to perfect.
I love the countless bioshock references! Was the baby carriage a nod to that certain encounter the player gets when they meet a splicer attending to a baby carriage? Or was it there to cement the emptiness alone?
Idea: Make a ancient giant city but back in the Renaissance Age. Giant ancient buildings with new ones added on top. Buildings on the side of cliffs. Giant clockwork pieces with steam and pips. The giant buildings have bridges going across big enough for buggies.